The animals are climbing all over each other to form an ever-taller Christmas pyramid. But which one will make it to the top? The players decide by carefully balancing squirrels, snow bunnies, pe...
Ages: 5-99
Players: 2-4
Game Length: ~15 minutes
A unique take on a traditional Memory game. The basic premise is to remember the order of the tower of animals. Seems simple, right? But, d...
In Bug Hunt, players are looking to collect their matching bugs to complete their collection. At the start of the game, they'll construct the bug shrub and fill it with all manner of bugs. Then, th...
Ages: 5-99
Players: 2-4
Game Length:
Foreman Ben oversees a large construction site, making sure that all machines and vehicles are at the right place at the right time. But watch out! Sometim...
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
The teams compete to see who can make contact with all of their agents f...
Codenames Deep Undercover 2.0 is the Adults-Only version of the popular Codenames party game. Teams compete to see who can make contact with all of their agents first. Spymasters give one-word clue...
Codenames: Disney Family Edition
The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Two Cluemasters give ...
You and your partner are on a secret mission to a crowded city. Your objective: to contact 15 agents while avoiding a band of enemy assassins.You know the agents that your partner can contact safe...
CODENAMES: Harry Potter is a fun, easy-to-learn cooperative word and picture deduction game for Harry Potter fans of all game levels. Players help their teammates locate secret Agents who are conce...
The Marvel Edition of Codenames combines the hit social word game with the Marvel Universe including Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. Opposing teams, S.H.I.E.L....
Two rival spymasters know the secret identities of their agents in the field. Their teammates know the agents only by their CODENAMES. Now, Codenames can be played with pictures! Whimsical, mind-tw...
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all ...
Coup: G54 - Anarchy, an expansion for Coup: G54, adds seven new roles and actions to that game for more vicious fun: Anarchists, Paramilitary, Arms Dealers, Freedom of Press, World Bank, Plantati...
In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose ...
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all ...
The big moment has arrived. You have been named "dragon trainer", and you have the chance to meet them on a mysterious island. But you are not the only trainer sent to these lands. Who among you wi...
In this action-packed Dungeons & Dragons card game, you win by being the last adventurer standing.
Play as one of four brave, quirky characters—Barbarian, Paladin, Rogue, or Wizard—battling it ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '