About the game
The Brothers of the Night’s Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift, the bountiful and unde...
About the gameWhat if crop loss threatened CATAN? Can you settle Catan without threatening the food supply?CATAN - Crop Trust is a compelling scenario for the CATAN base game. In cooperation with t...
If you are reading this, your overseer is dead. VaultTec extends its deepest condolences for your loss, but now is not the time for mourning! As the officers of your vault, it is your responsibilit...
Enter the Dark Ages of Greece, ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory, either by strategic control or adventure style monster h...
Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to ...
In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defendagainst the onslaught of raids on their settlements. But despite their threats, there is fame awaiting thos...
In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a newbreed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance...
A game of woodland might and right.
Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, in...
The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, competitive or cooperative games. This expansion requires the base game o...
Root: The Riverfolk requires the base game of Root.
The Riverfolk Expansion adds two new factions, new vagabonds, and exciting new game modes.
Each Game Includes:
More screen printed warriors a...
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.Play as the:☆ Underground Duchy — Sway your ministers to lead a righteous expedition...
Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabonds Harrier, Ronin and Adventurer. This expansion requires the base game of Root.
Players struggle to survive the Stone Age by working as hunters, collectors, farmers, and tool makers. As you gather resources and grow your population, you work to build the tools needed to build ...
Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You’ll ba...
Unlock! Legendary Adventures features three new "escape room" scenarios that you can play on your tabletop.
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system wh...
UNLOCK! Timeless Adventures is a cooperative card game inspired by escape rooms. Across three new scenarios, players search rooms, combine objects, and solve puzzles! In “The Noside Show,” The Dios...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '