The world of Westeros is wracked with war, intrigue, and strife. The Great Houses muster armies and meet in titanic battles, while their assassins and spies struggle in the shadows. Across the Narr...
The boundaries between worlds has drawn perilously thin! In Arkham Horror: The Card Game, a cooperative Living Card Game set amidst a backdrop of Lovecraftian horror, as the Ancient Ones seek entry...
The boundaries between worlds has drawn perilously thin! In Arkham Horror: The Card Game, a cooperative Living Card Game set amidst a backdrop of Lovecraftian horror, as the Ancient Ones seek entry...
Who—or what—is out there?
Colonize the galaxy in Cosmic Encounter! This game of interstellar exploration, negotiation, and conflict invites three to five players to lead their own unique alien civi...
Designed by Andrew Parks, 2 to 5 players will face off in a classic battle of good versus evil, where one player is the leader of the villain side while the rest are heroes, battling the villain an...
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Designed by Steve Jackson, the Munchkin card game captures the essence of t...
Usher in the end of the world, Munchkin-style, with Munchkin Apocalypse, as every possible natural (and unnatural) disaster has happened. Featuring 168 cards, one six-sided die, and a rulesheet, Mu...
Play a precocious Kid or an opportunistic Blogger. Avoid the Giant Meteor as you blast the National Gourd, armed with nothing but Dehydrated Water and Face Paint! Munchkin Apocalypse takes Munchkin...
Lampooning Lovecraft`s mythos and the horror gaming that surrounds it, this 168-card, standalone expansion to the Munchkin line allows players to summon classic monsters from outside reality - and ...
Lampooning Lovecraft`s mythos and the horror gaming that surrounds it, this 168-card, standalone expansion to the Munchkin line allows players to summon classic monsters from outside reality - and ...
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.Munchkin has been a runaway hit for the last 10 years...
.In Munchkin Harry Potter Deluxe, play as a member of your favorite Hogwarts house and prove your mettle against other witches and wizards. Defeat villains and monsters, and compete against other p...
Munchkin leaps into chop-socky Hong Kong action, as the characters are now samurai, ninja, yakuza, and monks, while the foes are mooks, demons, and assorted bad guys from all the worst martial arts...
Everybody needs more Goblins!Gobsmacked! adds 11 Goblin monsters and four more Goblin-specific cards. They fit in perfectly with Munchkin Pathfinder, but they’ll also go with any Munchkin set, espe...
The award-winning game of killing monsters and taking their stuff meets the award-winning universe of the Pathfinder Roleplaying Game in Munchkin Pathfinder Deluxe!
Try out new classes like Alchemi...
The Pen is Mightier Than the Sword...If You Have a Big Enough Pen! Prepare to fire the Shakespearean Canon in this Shakespeare-themed edition of Munchkin, the hit card game of monster-slaying, punn...
Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skitter manders from the Starfinder Roleplaying ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '