Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.
A ...
Homeworlds is a deep abstract strategy game of perfect information, resourse management, and galactic war. Can you destroy your opponent's Homeworld before their space fleet reaches yours? The set ...
Ice Duo is actually two complete games in one box: Ice Dice and Twin Win. Ice Dice is a press-your-luck game that was specifically designed to be an introductory game for the pyramids. It features ...
Martian Chess is a fast and easy to learn Chess-style game with a difference that really makes you think: ownership of pieces is determined not by color, but by location on the gameboard. For this ...
A fast and easy introductory game with a simple goal. Great for all ages and playable by as many as 10 people! Everyone starts with 3 pyramids of all different colors, and the first player to get r...
Martian Chess is a fast and easy to learn Chess-style game with a difference that really makes you think: ownership of pieces is determined not by color, but by location on the gameboard. For this ...
An ancient game, Skull is simple to learn, but dangerously difficult to win. Successfully bet and bluff to fool your opponents, while seeing through their deception to find the flowers. Be wary, th...
Be kind and rewind to the 80s and 90s with this radical expansion pack for the award-winning game Telestrations, featuring decades-inspired words and phrases that will have you sketching out the tu...
TEN is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time, trying to add as many as they can without exceeding a total value of TEN, or they bust!
Pl...
Players of all ages can now venture across America by train in Alan R. Moon’s Ticket to Ride: First Journey. With a brand new map and simplified rules, First Journey is the perfect way to introduce...
Easy to learn and quick to play, Ticket to Ride: Ghost Train is a chilling introduction to the Ticket to Ride series. In this horrifying edition of the classic Ticket to Ride First Journey, parents...
Truffle Shuffle is a fast and fun card-drafting game for the whole family! Players take turns selecting truffles from a shared box of overlapping cards in order to make their own arrangements of ch...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '