Through the course of a single night and the following morning, can you determine who among you is a werewolf...hopefully? An Ultimate Werewolf microgame with no moderator, no elimination, and 10-m...
Ten New Rules! Ten Thousand Ways to Lie! One Night Ultimate Werewolf: Daybreak is a fast-paced game in which everyone gets a hidden role, each with a special ability (No plain `villagers` here!) In...
One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each ro...
Never Be a Plain Old Villager Again! This expansion for Ultimate Werewolf introduces 44 unique Artifact cards - each with a special power - to the award-winning party game. Players are granted an A...
Ultimate Werewolf Extreme is an interactive game of deduction for 5-75 players who are divided into two teams: Villagers and Werewolves. The Villagers don’t know who the Werewolves are, and the Wer...
Never Be a Plain Old Villager Again! This expansion for Ultimate Werewolf introduces 44 unique Artifact cards - each with a special power - to the award-winning party game. Players are granted an A...
Your quiet, little 16th century village has suddenly become infested with some very unfriendly werewolves! Can you and the other villagers find them before they eliminate everyone? The ultimate par...
A terrible thing is happening in a local village: werewolves are responsible for the deaths of many villagers. Unable to determine who among themselves are werewolves, they`ve called in a group of ...
In Ultimate Werewolf: Legacy, players and the village itself have attributes that are retained between games, with ramifications of every decision rippling through future games. Make a bad decision...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '