For too long has the human race assaulted diseases. For too long has mankind found cures and other means to eradicate them from the planet. Now, the diseases are fighting back and humanity doesn’t ...
1962. The thick of the Cold War.
In the third and final installment of the Pandemic Legacy trilogy, players take on the roles of medical specialists turned CIA agents to investigate and prevent the...
The world is on the brink of disaster. In Pandemic Legacy, your disease- fighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions ...
The world is on the brink of total collapse. Already devastated by a terrible plague, much of the globe has gone dark. Small groups of survivors struggle to keep the world alive, but their efforts ...
This is an expansion, the base game is needed.Has saving humanity become routine? Spice Pandemic up with new roles and events. Add a fifth player, try Legendary difficulty, or add an optional chall...
TEAM UP TO FIND A CURE
From designer Matt Leacock, Pandemic: Hot Zone – North America is a completely cooperative game in which players win or lose as a team. As members of an elite disease-control...
TEAM UP TO FIND A CURE
From designer Matt Leacock, Pandemic: Hot Zone – North America is a completely cooperative game in which players win or lose as a team. As members of an elite disease-control...
The printing press is a remarkable invention that demands exceptional skill to operate with finesse.
In the game Printing Press, your objective is to impeccably fulfill customer orders and bring re...
Age of Enlightenment includes three new theme sets: The Era of Explorers, The Era of Sages, and The Era of Prosperity. In all, "Age of Enlightenment" is a 125-Card Expansion for the two player car...
Age of Enlightenment includes three new theme sets: The Era of Explorers, The Era of Sages, and The Era of Prosperity. In all, "Age of Enlightenment" is a 125-Card Expansion for the two player car...
Enter the gas lit world of Sherlock Holmes in Sherlock Holmes Consulting Detective: Jack and the West End Adventures!This box can be played entirely on its own or used as an expansion to Sherlock H...
Small World Is A Zany, Light-Hearted Civilization Game In Which 2-5 Players Vie For Conquest And Control Of A Board That Is Simply Too Small To Accommodate Them All! Picking The Right Combination O...
Grand Dames of Smallworld introduces some new leading ladies to your Smallword game - Gypsies, Priestesses, and White Ladies.This is an expansion, you need Small World in order to use it
Players 2 ...
Small World of Warcraft arrives September 4. Watch this unboxing video and pre-order your copy from ProSoul Games by August 20th to receive a set of hobby exclusive dice when the game releas...
Small World Realms features scores of puzzle-like geomorphic Terrain regions and a dozen new Scenarios, including such instant classics as The Rusted Throne and A Game of Gods. Players can also cre...
With River World, discover new Small World maps, new places, and new enemies!
Control harbors to score more victory points, use the caravel to reach the far end of the board, or use the temple of ...
In Small World: Sky Islands, new lands are floating closer, but the world remains too small—and that’s not going away with the new board featuring the floating Sky Islands. Each island completely ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '