We at Evil Corp. have been working for 666 generations to frighten human villages. When it comes to scaring, we're the best!
Every year, we hold a team seminar where each of our managers is tasked ...
In Excavation:Earth you lead a race of alien explorers on their quest to excavate human artifacts and curate the ultimate art collection, and most importantly, cash in big!
Manage your drafted han...
Excavation Earth: Second Wave is the first expansion for Excavation Earth. This expansion contains four gameplay modules that can be added to the base game in any combination. One of the modules c...
ExeCUTEtion is the card game of adorable capital punishment, and is for 2-6 players. Do away with your friends and don’t get deadified!
Maybe take out your friends with the help of a happy little E...
EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. But the clock is ticking! Can y...
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventu...
Expeditions: Around the World
Players2-6
Playtime30-45
Age
8+
Designer
Wolfgang Kramer
Publishers
Super Meeple
Artist
Yann Valéani
Mechanics
Connections, Contracts, Race, ...
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let ...
Be a part of the mail order revolution in Express Route, where ultramodern shipping technology is in your hands! Work together to meet increasing consumer demands in this cooperative light strategy...
Find the hidden clues! On their turn, players flip a card to reveal a scene and an element to find. Be the first player to spot a shape or a color on the cards and be the keen-eyed winner. Eyedenti...
Every round, reveal a new card. Simultaneously, all players choose a hand gesture to guess how the card relates to the previous one (👆 for higher value, 👇 for lower value, 🫲 for same suit, or ✊ to ...
Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land i...
The World of Wingspan has expanded to include a vast array of fish from the world's seas and oceans. Those familiar with Wingspan will recognize mechanisms that meld beautifully with the new settin...
Fire in the Hole
Fire In The Hole is the game of skill ‘n scavenge which centers around a large pop-up ship! One part strategy, another part dexterity, Fire In The Hole is suitable for youn...
The Game Isn`t Over `Til the Kings Go Wild! Five Crowns is a fast-paced and ingenious card game that features a deck with five suits instead of the standard four, adding Stars to Spades, Diamonds, ...
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '