The mystical island of Emberheart is home to the last dragons. They have been living in harmony with the villagers until poachers from the Distant Lands have begun capturing them. The Dragon Ambass...
People love traveling. We want to meet new cultures, see famed landmarks with our own eyes and taste the world cuisine. One of the most pleasant ways to explore a new city is just going for a walk....
Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup t...
Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous ...
Each of the cleverest conspirators in all of Elfhame is maneuvering their prince to get the crown, yet only one can succeed. Scheme great schemes, toast to the incompetence of your enemies, and win...
Your sun is expanding, roasting your planet. Soon all life will die. But hope lies only a stone’s throw away – a new planet, rich in the plant life that will provide food and oxygen for your people...
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost...
Explore a new underwater society in Pearlbrook, the first expansion for Everdell!Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new reso...
Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your ...
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Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. Critters brave the frigid seasons to enjoy the still beauty of this land, and th...
We at Evil Corp. have been working for 666 generations to frighten human villages. When it comes to scaring, we're the best!
Every year, we hold a team seminar where each of our managers is tasked ...
In Excavation:Earth you lead a race of alien explorers on their quest to excavate human artifacts and curate the ultimate art collection, and most importantly, cash in big!
Manage your drafted han...
Excavation Earth: Second Wave is the first expansion for Excavation Earth. This expansion contains four gameplay modules that can be added to the base game in any combination. One of the modules c...
ExeCUTEtion is the card game of adorable capital punishment, and is for 2-6 players. Do away with your friends and don’t get deadified!
Maybe take out your friends with the help of a happy little E...
EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. But the clock is ticking! Can y...
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventu...
Expeditions: Around the World
Players2-6
Playtime30-45
Age
8+
Designer
Wolfgang Kramer
Publishers
Super Meeple
Artist
Yann Valéani
Mechanics
Connections, Contracts, Race, ...
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '