
Every Week we have a boardgame professional teach you the in's and out's of a interesting game. We change the game every week and schedule them in advance so you can come in worry free and try out a game you like.
If this week’s game doesn’t spark board game joy don’t despair! You are welcome to bring anything you want or play any of our demo games before, after or during our game demonstration. We are all here to have fun.
In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!
Ca$h 'n Gun$ will make you relive the best scenes of your favorite gangster movies. Fun, bluffing, and tough negotiations are guaranteed, but will you dare to play? It's simply killing!
On each turn, a player will assume the role of "The Don", and will call out the steps in gameplay.
Before the skirmish itself, an available pot of cash will be laid out before the players. This pot must be evenly split up amongst all of the surviving hoods.
After that, the "Don" of the round will ask the players, including himself, to load their guns (in the form of selecting one of three possible cards: "Bang!", "Bang! Bang! Bang!" or "Click! Click!" from a set of 8 cards: 2 "Bang!"s, 1 Triple-"Bang!" and 5 "Clicks!"), and then count down to all of the players aiming their guns (real foam guns).
Each player will then take a look at how many guns are pointed at them, and also take a look at the available pot of cash for the round before deciding if they want to "Chicken Out" and remove themselves from the skirmish. If they choose to back down, they will get a "Chicken" token which will deduct from their ill-gotten gains at the end of the game.
But all players have to "Chicken Out" at the same time, using a countdown like the aiming.
The remaining players will resolve the shootout showing their cards. First, all Triple-"Bangs!" wound the players they are aimed at. If there are still-aiming players with "Bang!" cards, those now wound their targets. "Click!"s are only bluffs and do nothing. A player that is wounded during the standoff does not participate in the split of the cash and receives a bandage (any player that receives a certain number of bandages is eliminated from the game). Now all the used cards are discarded--even those of the players that "Chickened Out".
Now the remaining players will finally split the cash. If the cash cannot be divided evenly, the rest is kept on the table and is added to the new pot.
The game is played 8 rounds, until all cards were played. Keeping track of the cards is important, since all players have only a limited supply of "real" shots.
There are a couple of expansions packed-in with most editions that change some of the mechanics of the game, and also add a new "traitor"-based mechanic, as well.
Returns
Our refund policy lasts 14 days. If 14 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.
To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
Several types of goods are exempt from being returned.
- Any item sold used
- Gift cards
- Foods and Drinks
- Any Trading Card Game materials, (IE. Pokemon, Magic: the Gathering, Yu-Gi-Oh!, etc)
- Event entries (Entries on events without attendance limitations may be returned for store credit, but only until 2 hours before the event starts)
To complete your return, we require a receipt or proof of purchase.
Please, do not send your purchase back to the manufacturer.
In-store Refunds (if applicable)
In-store purchases require an in-store return.
Once you bring in your return we will inspect it.
If you are approved, then your refund will be processed.
All returns will be made in the same tender used for purchase. If you used a debit or credit card for purchase, then you will need to have it present for the return.
All qualified returns are welcome to opt for store credit instead of cash or debit/credit repayment.
Online Refunds (if applicable)
To return your product, you should mail your product to: ProSoul Games, LLC., 230 S Oregon St, Ontario OR 97914, United States
You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within 14 days.
If you fail to pick up a purchased and held item within 45 days the item and product will be forfiet.
Late or missing refunds (if applicable)
If you haven’t received a refund yet, first check your bank account again.
Then contact your credit card company, it may take some time before your refund is officially posted.
Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at psg.ontario.or@gmail.com.
Sale items (if applicable)
Only regular priced items may be refunded, unfortunately sale items cannot be refunded.
Not responsible for damage
We do not replace items if they are defective or damaged.
Almost every publisher has a system for replacing damaged or missing parts. See their websites for more information.