Lampooning Lovecraft`s mythos and the horror gaming that surrounds it, this 168-card, standalone expansion to the Munchkin line allows players to summon classic monsters from outside reality - and ...
This set contains 8 plastic miniatures:- 1x Beastnob- 1x Bawla Boy, who can be armed with a stabba or flogga- 1x Klutcha-grot- 2x Neckslicers, who can each be armed with a bonehakka or beaststikka ...
Each member of the squad can be armed with a melta rifle or a heavy melta rifle and one can be alternately armed with a multi-melta. There is also the option to make one of the squad into a s...
This 43 piece plastic kit lets you build one Marshcrawla Sloggoth, complete with a howdah crewed by cruel and mischievous grots. There are a number of build options available, including two heads f...
This box includes:- 2x 704mm by 607mm foldable card gaming boards, printed with a different design on each side- 2x Gallowdark modular terrain sets, comprising a total of:– 8x Short Walls with Hatc...
The Tech-Priest Manipulus miniature carries an Omnissian staff and has a choice of either an infantry-shredding transonic cannon or armour-busting magnarail lance as a ranged weapon. The Manipulus ...
This multipart plastic kit builds one Cerastus Knight Lancer, a swift and aggressive Knight armed for close combat. Even taller than its Questoris-class cousins, the Knight Lancer's long legs allow...
This is a jaw-dropping miniature befitting the legendary status of a Primarch, striding over battlefield rubble in ornate, knightly armour adorned with personal heraldry and the symbols of the Dark...
This multipart plastic kit builds 10 Squig Hoppers, unpredictable grot cavalry who bounce across the battlefield. These fang-filled fighters are packed with character, and the kit offers loads of i...
This 120-page hardback book contains:– Extensive background information on the Seraphon, from their ancient origins and mysterious temple-cities to the Old Ones they worship
- 40x plastic miniatures: Two full kill teams with extensive rosters, including new Inquisitorial Agent miniatures available for the first time in this box, featuring a wide array of customisation ...
This 112-page hardback book contains:– A mercurial maelstrom of background information on the Disciples of Tzeentch, including their nigh-unfathomable plans, how their cults propagate through the M...
This set includes:– 5x push-fit Gryselle's Arenai miniatures – no glue required to assemble, cast in bloody red plastic to stand out even when unpainted– 5x double-sided fighter cards, one for each...
This multipart plastic kit builds a Cadian Castellan – a senior leader of the Astra Militarum. This hugely customisable miniature can be armed with a las pistol, bolt pistol, or plasma pistol in on...
Constructed from the head of a repurposed Ork Gargant, the Big'ed Bossbunker gives your Warboss a way of directing the many rowdy Boyz under his command. If they misbehave, or if anyone attempts to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '