In your games, Uriel Ventris can be used as a Primaris Captain in Ultramarines armies, and his rules are included in the box, with his unique power sword.This 14-piece kit makes one Captain Uriel ...
This multipart plastic kit builds five Jump Pack Intercessors, a rapid assault force of airborne Space Marines. These warriors wear bulky but powerful jump packs, and are armed with heavy bo...
All of the new Codex that you need to play your favorite armies in Warhammer 40K.
These are new 10th Edition Books and we will be adding more as they become available.
Receive the Core Stratagems, Psychic Powers and those Stratagems and Powers Specific to your faction in an easily storable, sortable, portable package with Datacards
Additional datacards will be ad...
The Tech-Priest Manipulus miniature carries an Omnissian staff and has a choice of either an infantry-shredding transonic cannon or armour-busting magnarail lance as a ranged weapon. The Manipulus ...
This kit builds 10 Beast Snagga Boyz, a strong and tough Troops choice for your Ork army. As the foot troops of the Beast Snaggas subkultur, they are perfect for advancing across the battlefield in...
Each Infernus Marine is armed with a pyreblaster and a holstered bolt pistol, posed as though standing firm in the face of the enemy. Their armour includes moulded squad markings and Ultramarines C...
This is a jaw-dropping miniature befitting the legendary status of a Primarch, striding over battlefield rubble in ornate, knightly armour adorned with personal heraldry and the symbols of the Dark...
This multipart plastic kit builds 10 Squig Hoppers, unpredictable grot cavalry who bounce across the battlefield. These fang-filled fighters are packed with character, and the kit offers loads of i...
This 120-page hardback book contains:– Extensive background information on the Seraphon, from their ancient origins and mysterious temple-cities to the Old Ones they worship
This multipart plastic kit builds Vashtorr the Arkifane, master of daemon forges and manufactorums. This looming, otherworldly figure is covered in sinister cybernetic details – from the daemonic e...
This multipart plastic kit builds five Attilan Rough Riders. These rugged warriors are mounted on horses loaded with battlefield gear, from flasks and bedrolls to holstered laspistols and saddle-sl...
This multipart plastic kit builds a Leman Russ Battle Tank – a versatile armoured vehicle with a wide range of variants. This tank can be built with one of seven powerful turret weapons – a battle ...
This multipart plastic kit builds a Rogal Dorn Battle Tank – a mobile gun platform even larger than the mighty Leman Russ Battle Tank. The Rogal Dorn's primary weapon is mounted on its turret – you...
This kit builds one Lokhust Heavy Destroyer. Push-fit construction means you won't need any glue to build it, and the set comes with your choice of heads and deadly weapons. It is supplied in 33 pl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '